Raphaël jouera shivikah, un des mwengi de l'équippage!
Si quelqu'un peut l'imprimer d'ici samedi ce serait cool , sinon je laisse ça ici histoire qu'il puisse recopier .
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Shivikah
Male Human barbarian 6 Archetypes Invulnerable Rager,
None Medium humanoid (human)
Init +4, Senses Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex, ), Combat Expertise
hp 53 ((6d12)+6)
Fort +6, Ref +4, Will +3
DR3/-; Resistances fire 0,
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OFFENSE
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Speed 40 ft., Fast Movement
Melee masterwork guisarme +12/+7 (2d4+7/x3)
Special Attacks Energy Resistance,
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TACTICS
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STATISTICS
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Str 21, Dex 14, Con 12, Int 13, Wis 10, Cha 8,
Base Atk +6; CMB +11 (+15 trip); CMD 23 (25 vs trip)
Feats Combat Expertise, Combat Expertise (Flurry), Greater Trip, Improved Trip, Power Attack
Skills Acrobatics +9, Climb +12, Intimidate +6, Perception +5, Profession (Sailor) +9, Survival +5, Swim +10,
Traits Indomitable Faith, Reactionary,
Languages Aquan, Common
SQ bonus feat, bonus superstitious rage (6x), extreme endurance, fast movement, heart of the fields (profession (sailor)), invulnerability, rage, rage, strength surge, superstition, , , , , ,
Combat Gear
Other Gear masterwork guisarme, chain shirt, 1076.0 gp
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SPECIAL ABILITIES
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Barbarian ~ Uncanny Dodge Tracker
Bonus Feat Humans select one extra feat at 1st level.
Bonus Superstitious Rage (6x) Add +1/3 to the bonus from the superstitious rage power.
Energy Resistance (Ex) While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1). The energy type is chosen when this rage power is selected and it cannot be changed. This rage power can be selected more than once. Its effects do not stack. Each time is applies to a different energy type.
Extreme Endurance At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense.
Extreme Endurance (Ex) At 3rd level, the invulnerable rager is inured to hot climate effects as if using endure elements. [Benefit 0]
Extreme Endurance / Hot 0
Fast Movement (Ex) Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load.
Heart of the Fields (Profession (Sailor)) Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait.
Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.
Invulnerability (Ex) At 2nd level, the invulnerable rager gains DR/- equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction.
Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 15 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 12 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Resistance to Fire (Ex) You may ignore 0 points of Fire damage each time you take fire damage.
Strength Surge (Ex) You add +6 on one Strength check or combat maneuver check, or to your Combat Maneuver Defense when an opponent attempts a maneuver against you. This power is used as an immediate action. This power can only be used once per rage.
Superstition (Ex) You gain a +5 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. While raging, you cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.